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Old Feb 13, 2011, 10:55 PM // 22:55   #1
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Default Gate of Madness with H/H

I just need some tips on which H/H to bring and how to skill them up and basic tactics. I can make it no problem to the portals but then we wipe. Over-aggro every time. Is there a trick to not doing that? Somewhere I should pin HH or something? I'm so not into micro managing so if that is necessary I will hang it up right now.

I'm an ele. I've made it through Proph and NF this far with only HH and I want to finish that way. I'm getting bored with the story and want to finish it out and move on to Factions. (I know wrong order but whatever).

Thanks for all help. Folks here have helped this old lady get this far.
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Old Feb 13, 2011, 11:43 PM // 23:43   #2
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When I did it on my Warrior and Rit, I used 3 Discord Heroes (the build straight from pvx). Then I took the healer, prot, mesmer (i think illusion), and blood necro or ranger. It was very easy using spirits because there is one spirit which provides blocking for you (again, I'm not in game and forget the name of it) which is very useful against Shiro.

At the portals section, make sure to take it slow. I typically go counter-clockwise, watching for the patrolling groups in the center. I normally take out some of the center patrols and go to the first portal. Then I kill a few more center guys and continue on. Make sure you flag heroes back and pull some of the larger enemies away from groups. And I found it better to close the portals before focusing on the margonites because more come out of the portals as you kill them.

If you're going for bonus, make sure you kill Lich first and then Shiro after you do the bonus. Pull Lich up the ramp and kill him, then go and complete bonus while Shiro follows and attacks you.

As far as runes go, health and energy worked well for me and my heroes. I used death mamgic runes to make discord more powerful.

Hope this helps

Last edited by MrKGado; Feb 13, 2011 at 11:45 PM // 23:45.. Reason: added info on runes
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Old Feb 14, 2011, 12:48 AM // 00:48   #3
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Quote:
Originally Posted by MrKGado View Post
If you're going for bonus, make sure you kill Lich first and then Shiro after you do the bonus. Pull Lich up the ramp and kill him, then go and complete bonus while Shiro follows and attacks you.
Better way for bonus: before aggroing Shiro/Lich, just stay back in the portal area. Flag your 7 h/h to each of the shrines. You will only have triggered one or two shrine spawns while closing the portals and they are very easy to handle for the h/h. Cap all the shrines (except abaddon of course) with flagging. After they're all capped flag back, then proceed to pull Shiro and the Lich and kill them (Shiro pulls farther so he's easier to kill first).

Note: while aggroing Shiro/Lich you will probably trigger spawns at further shrines, which will recap those shrines. Don't worry, the bonus will still trigger.
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Old Feb 14, 2011, 02:01 AM // 02:01   #4
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I have done this with different h/h teams so it really doesnt matter how you go about it as long as you watch the agro and know where things patrol/pop-up....and then yeah, for the final area---flag the heroes/henchies to the shrines (using the good ole U) and they can cap them--the 2 closest to you they can fight to kill them if you want without triggering shiro and the lich (the 7 of them should be able to take on the 4/5 morganites).
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Old Feb 14, 2011, 04:22 AM // 04:22   #5
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Depends which door you go in. But in general the idea is to move around the perimeter, pulling and killing some groups and sneaking past others, then ganking the wraiths before the dead ones respawn or the snuck-past ones patrol back. Then rest and move on to the next portal.
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Old Feb 14, 2011, 04:42 AM // 04:42   #6
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Quote:
Originally Posted by MrKGado View Post
When I did it on my Warrior and Rit, I used 3 Discord Heroes (the build straight from pvx).
Doggone it I don't have Discord. (Haven't done Factions). Is there something that works as well without me having to go do half of Factions to get it?
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Old Feb 14, 2011, 05:19 AM // 05:19   #7
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you dont have to use discord (I have never used it and have masters on that mission with 10 characters)....you just need to watch aggro and pull carefully to get it done......knowing the mission also helps a bit (for the record I usually have a healing hero, a mm, and a fire ele and then take the healer henchie, paragon and dervish--and the final spot determined by my characters profession). So read thru the wiki on it and you might have to do it a time or two to learn the patrols et. al. but you should be able to do it with out discord or any other pvx builds.

and make sure you have your lightbringer title up for the morganite parts.
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Old Feb 14, 2011, 05:38 AM // 05:38   #8
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Quote:
Originally Posted by MrKGado View Post
If you're going for bonus, make sure you kill Lich first and then Shiro after you do the bonus. Pull Lich up the ramp and kill him, then go and complete bonus while Shiro follows and attacks you
I usually prefer pulling and killing Shiro first, then get in and activate shrines.

The Lich is much slower than Shiro, and he is a ranged attacker: he doesn't follow you into the back of the room (behind the shrines) and tries to attack from a distance, with the result that he will be obstructed by the monument while you safely activate the shrine.

EDIT - Oh, BTW, I usually carry a Mesmer hero with Empathy and Wastrel's Worry for Shiro.
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Old Feb 14, 2011, 06:44 AM // 06:44   #9
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If you are already sick and tired of this mission (as I was), don't do the bonus. I've had it two times that flagging the H/H to the shrines triggered a bug where I couldn't finish the mission. On one of these occasions I even killed both the Lich and Shiro only to realize that the quest doesn't finish and I had to do it again. If you want to be safe, just do the mission. You can do the bonus anytime later.

And yes, carefully pulling mobs is the key to the portal area.
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Old Feb 14, 2011, 08:13 AM // 08:13   #10
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As general tip....watch out for shiro's skills when he gets low on health, he can be deadly.Pain inverter is a good choice if can use it (and bring some form of stance removal makes everything a little easier).
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Old Feb 14, 2011, 08:18 AM // 08:18   #11
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Will no one actually give any advice for dealing with the portals?

At portals, you need to be aware that there are three cathegories of enemy groups here: fixed patrols, patrols spawned by a portal and the portal wraith groups. If you kill a portal patrol, the portal will soon spawn another patrol.

Therefore, you need to first select a portal, clear out any interfering fixed patrols and then attack the portal wraiths either when the portal patrol is away or in the short time window between you killing them and the time they respawn.

In other words, you need to take your time.

My recommendation: start at the right side, and keep to the side, since the patrols go toward the center.

First portal on the right: First, use a bow to lure the enemy patrol of torment creatures to you and kill them (I think there's two patrols of two). Then, wait for the moment and charge the Portal wraiths. Forget about all else, just focus on killing all three.

Second portal on the right: This area is populated by margonites, which should be the easiest enemy in the area. From the location of the first portal, you'll see two patrols, one going left and right from the portal, another coming to and from your direction. Lure one patrol to yourself and kill it, then attack the wraiths when the other patrol is away.

Now, it's time to clear out the area a bit. First, the Armageddon lord, who can luckily be drawn to you and engaged with no interfering patrols. Next, take care of the torment demon patrols. Keep well to the right, since the center is where all the patrols cross paths.

After that, take the next portal counterclockwise. Again, lure the torment patrol to you, and be extra careful to avoid center patrols (watch that aggro bubble, so you don't anger patrols with the edge). Standard Portal wraith group clearance after that.

After this, the next portal, the one furthest down the valley, should be little trouble, what with only being defended by margonites.

Before taking on the last portal, be very careful while cleaing away the titans. Wait for them at the extreme point of their patrol, since their death spawns hurt enough even alone, never mind with an extra patrol.

The last advice for dealing with the last enemy portal: remember that the torment claw is stationary. You can easily afford to engage it alone or to engage it from far away.



As for party composition: I advise going in with no melee attackers at all. Shiro will eat them alive, and they make for troublesome aggro management. Consider maybe a set of searing flames elementalists, Mhenlo, Kihm, Herta and Cynn?
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Old Feb 14, 2011, 08:57 AM // 08:57   #12
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I finished this with a rubbish H/H build actually.

Few tips:

Do not agro more than 3 big titans at once. If you do, try to concentrate on one at a time. 4 Madness Titans usually cause a pretty big problem for me. When you're at the portals, grab a bow and slowly pull everything away and kill them all.

Once you've cleared all the portals, walk just close enough to view the entire dome on the minimap, but not any further. Flag all your H/H to the centre of the dome, then to the first flag. Flag them back to the centre, then to the second flag, and so on. I don't really see many people talking about flagging to the centre, but when I did it I needed to otherwise my H/H will get stuck.
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Old Feb 14, 2011, 09:27 AM // 09:27   #13
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Luring to deal with the portals are not so productive imo. The enemies spawn to fast when you have dealt with the group. What I always do is spike the portal wraiths and make sure no reinforcements come.

To the topic starter, what kind of heroes do you use now? And how is your lightbringer title, I do hope you are using it
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Old Feb 14, 2011, 10:38 AM // 10:38   #14
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My ele does this mission with an earth E/Rt build using Unsteady Ground and Earthbind. Magnetic Surge is a very nice skill for dealing with madness titans and other dervishes, since it punishes enchantments. With the Earthbind spirit up, even Shiro can be knocked down.

Heroes include a hammer warrior, healer (monk, rit, or N/Rt), and whatever else floats your boat (dom mesmer, spirit spammer, RoJ monk, etc.). Henchies are Khim, Herta, Odurra, and either Devona or Sogolon. No micro-management required and I've used the same setup in HM.

Follow Iuris's advice on the portals. Taking your time is important.
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Old Feb 14, 2011, 11:11 AM // 11:11   #15
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Pull away groups near the portals and deal with them. Then attack the Wraiths. You should be able to deal with the Wraiths and any spawns from the rift at the same time. If the wraiths are killing you, spread your heroes out and maybe take a little more prot.
Proceed slowly. I find it best to move West first and deal with the two most Northern shrines (go down the hill to your right) and continue round to deal with the remaining three.

When you get to Shiro and the Lich, it is probably best to kill the Lich first. Shiro doesn't hit as hard as the Lich (whilst you're not attacking him anyway) and is tougher to kill. Aggroing both together is fine, but you can make it so you only have to fight one. Just cap all the shrines with Shiro chasing you and then kill him.
Use a stance removal to end Battle Scars and if you really want, bring a Nec with Spoil Victor.


Rit heroes are good (get Xandra). MMs are good.
Since you don't have Razah you can't run Spiritway. You can try taking a Paragon or even some melee hero to get use out of Wild Throw or Wild Blow.
Also remember to bring Prot Spirit - it's pretty nice here. Aegis is good to. The MM can take both.


Quote:
Originally Posted by Stormy Fae View Post
Over-aggro every time. Is there a trick to not doing that? Somewhere I should pin HH or something? I'm so not into micro managing so if that is necessary I will hang it up right now.
Flagging heroes and henchmen apart is quite probably the second most influential thing you can do when H/Hing after build tailoring (which only goes so far). It takes seconds to do and has huge payoffs.
If you aren't willing to improve and learn a very simple technique that will drastically improve your game then I don't see why anyone should be willing to help you.

Last edited by Xenomortis; Feb 14, 2011 at 11:21 AM // 11:21..
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Old Feb 14, 2011, 11:36 AM // 11:36   #16
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I've easily done this mission over 100+ times in the last year as a mission runner as most ppl find this one of the hardest missions to beat in-game. I'm an ele (though I used to run on an ele before this) with usually an AP build loaded (assassin's promise + ebon sin + YMLAD + Finish Him and a few class specific skills). My team setup is spiritway with an AotL necro, SoS/healing rit and a ST spirit spammer rit.

My advice for the portals:

Make sure you end up with a couple of minions from the shiro'ken that you're supposed to kill before you reach the portal area. These minions will usually make a big difference when aggroeing the wraiths as they will be targetted first by their spells (which are quite deadly). Stay a bit out of range of the first portal, set up your long length spirits (pain, SoS and bloodsong), wait for the big titans to move away and lure the wraiths towards you. Blam, portal 1 down.

Move towards the south-eastern portal. Pull the 2 patrolling titans, kill them off, focussing on one at a time and immediately pull the portal wraiths after that since you should have all of your spirits set up. Make sure to micro spirit bond on them since this will guarantee you a fast kill. After this the last three portals should be quite easy.

Usually I now go for the northwestern portal, pull the margonite patrols first and immediately pull the wraiths after that and make sure they get within spirit range. Your minion master should generate enough minions so your party should not take that much damage.

Move towards the middle portal on the west side, take out the big titan first (make sure it doesn't get into the middle of your party) and kill the wraits. Then move towards the last portal, wipe out the remaining patrols and clear the wraits. Portal area clear!

As to the final fight, I recommend flagging the heroes just inside the portal area, hug the right wall and slowly tap your forward button. You should be able to pull the lich only, get him within spirit range and voila, easy kill.

I usually capture the shrines clockwise starting at the ranger shrine and ending at the mesmer shrine. Shiro will be kept busy by minions most of the time and if you're fast enough you can loose aggro after the 3rd shrine (priests). Make sure to disable all the spirits on your ST ritualist since they can actually kill him before you capture all the shrines (happened to me a few times now :<). Once you've captured all the shrines go towards the middle (if you lost aggro), spread your heroes out and pull him inside your minion army, spirits should finish him off within seconds (and if you have PI on you all the better, save it for the last 30'ish %).

Hope this helps, if not you can pm me in-game on 'Magic Ling' for more advice
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Old Feb 14, 2011, 02:24 PM // 14:24   #17
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Iuris: Thnks for the in-depth on the portals. This will be helpful.

aspi: I used Dunkorro, Koss and Ogden for my last attempt. Can't remember what henchies. My LB is 3 and yeah it's equipped.

Xenomortis: Kiss my wrinkled old butt. I never said I didn't know how to flag. I said I didn't want to MICROmanage. Look it up. I bought this game and I can play it anyway I see fit. If your time is too valuable to respond to me then don't.

All others: It seems the consensus is to take my time at the portals and pull carefully. I've never used a bow w/my ele but I will try that for pulling this time.
There seem to be several ways of going about the portals. I will try again using some of the tips here. I always print out the responses and read them over before (and during) the mission. Thank you so much for your input. These boards make the game more fun. I would be one lost granny without them!
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Old Feb 14, 2011, 02:51 PM // 14:51   #18
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Quote:
Originally Posted by Stormy Fae View Post
Xenomortis: Kiss my wrinkled old butt. I never said I didn't know how to flag. I said I didn't want to MICROmanage. Look it up. I bought this game and I can play it anyway I see fit. If your time is too valuable to respond to me then don't.
Flagging is for the most part, the extent of the micromanaging required. Very little requires anything more - in some of the harder areas I might precast a couple of Rit spirits or micro a Prot Spirit onto myself; nothing more. Calling it in because you don't want to practice that either will draw the same response.

Of course the rest of my post must be null and void because I made a harsh comment.


Quote:
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aspi: I used Dunkorro, Koss and Ogden for my last attempt. Can't remember what henchies. My LB is 3 and yeah it's equipped.
To really comment you need to post the builds, not the name of heroes. Were the two monks running defensive builds (if so that's a waste of a hero) or were they offensive smiters (in which case you can do better) or some combination?
Normally I advise against melee heroes but Koss can bring Wild Blow and that alone removes the major threat from Shiro (but it would require microing it whenever he uses Battle Scars).

Last edited by Xenomortis; Feb 14, 2011 at 02:54 PM // 14:54..
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Old Feb 14, 2011, 03:11 PM // 15:11   #19
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Personally, I prefer not having any melee characters (unless human controlled) because it will make it very easy to over agro. As said, wild blow is useful for shiro but I find the best way (although glitchy) is to just hang outside the temple and have you run in and out of his agro range. This will mean he will keep running to the Lich and back again, rarely attacking. I was Rt so had spirits set up there and just let them do most of the damage.

As for the portals I can only echo what has been said above. You really need to watch the patrols, and know precisely which patrol is from which portal. To do this it can be beneficial to lure a patrol and kill it. Then wait for a bit and see if it respawns, and if so from what portal.

Also, for pretty much all of the portals you can attack the portal when it is only the wraiths there. Hopefully you will have enough damage to get the wraiths down before a patrol comes. Remember to call the wraiths for your hench. If hero combinations above haven't been working out, here is what I use:

Monk/Mesmer: Typical UA build with leech sig for e-management
Mesmer/Rit: Typical Panic mes with some rit healing skills
Necro/Mo: Jagged Bones MM with PS and Aegis.

All of these builds will be on PvX, so just look there and you can see variants too.
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Old Feb 14, 2011, 03:18 PM // 15:18   #20
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You know xenomortis, she mentioned originally "somewhere I should pin h/h or something?" (in other words flag) so yes she has no problem with flagging she does have problems with micromanaging the skill bars. Seriously I am the same way and if you think that I should learn to micro or i shouldn't bother with getting help, that's just ignorant. Ive beaten large portions of the game without ever microing. Although I do agree it doesn't mean your whole post is void just because of the one comment.

As far as the question, I'm with the general consensus on aggro control. Also I have never used discord either so it's not necessary. If you are looking for good builds sabway is also an option though it is very generic.
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